Things are starting to get out of hand. Right now, at this very moment, I am running Unreal Editor for UT3, as well as a copy of DoomEdit for Doom 3. My desire to build worlds has gone completely over the edge.
In truth, I've started to finally get the hang of UnrealEd, after having messed with it for the better part of a two weeks, and while I haven't actually constructed anything that you could call playable yet, I do have a rather lengthy collection of nonsense maps, which at the very least have given me the chance to mess around with the features of the tool. So far, I've got basic room construction, mesh scaling, lighting, terrain, and skies under control, but all that I should be able to build upon within the next few weeks.
The problem I'm finding is that every map I create, even if it's only a few rooms in size, is in the "dark 'n spooky" category. This is why I decided to install Doom3 on this machine, so I could get away with dark 'n spooky in an engine that was designed for it (or at least, for a game that was designed for it).
I suppose it's worth noting that I also have the Source SDK on this same box, and will probably eventually start to fiddle around with Hammer (though I wager the folks on the Oh Hi TF2 team would rather I use my time in Steam for that than anything else).
Seriously though, I think that even though I'll be playing around with all of these editors, I would best be served by just getting really good at one of them. If that's the case, it'll probably be UnrealEd, if only because it seems to be the most widely used of the three. Seeing as I really want to work in gaming, it only makes sense to learn the popular tools.
Now if only I could convince myself to spend this kind of time getting funky with C++...
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